Home is where you sh*t in peace, a game that unfortunately I could not finish in 50 hours in this awesome game jam.

Concept I had in my mind was: You are home after a long day, you really need to take a sh*t, but there is a one minor problem here, your house is packed with guests and you need to manage have small talks with them on your way to your toilet before your cheeks lose the battle.

Why couldn't I finish it: Main reason was, this was the first time I ever draw game assets, nay, draw something digitally. I knew it was not easy but I still come up short with time. Never the less, digital drawing was fun and I will definitely focused more on it in near future.

How much did I manage to implement: Well, we have a visually interesting main menu, and completely functional & scalable card game play mechanics. Unfortunately, this is not enough to call this a game, maybe we can call it "hope of a game".

How do I feel about this submission: Heck yeah I'm proud of it (i was asking my self if I was proud of this). I managed to draw artistically some what consistent assets and abled to code a working prototype. Aren't am I the cutest?

Future of this title: I will definitely work more with this mechanics, post some interesting part of the project code in my github profile.

Credits:

Code and art work were done by me.

Sound effects and audio tracks, I get help from couple of awesome itch.io asset providers, and they are:

Sara Garrard's Inifinity Crystal: Awakening album, two loopable songs from there used as ambient music track in game.
Mayra's Daily Life Sound Effects Asset Pack, two sound effect used.
Nathan Gibsons' Universal UI/Menu Soundpack,
Rich McBride's demo bundle of their couple of paid sfx package.

Most of the translation's done by my friends, unfortunately, as humble as they are, they didn't want their names shared.

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